Keep customers 19 of 19 in this group
SOP 284
Earn more referrals by giving more value
What this page is for. Use it when too few customers bring you new ones. It carries the baseline to measure, six ways to give customers more value, one question that ties them together, and how to ask for referrals as an offer, with the details the referral plays on SOP 165 — Pick a second acquisition channel, section 6, leave out.
SOP-284-Earn-more-referrals-by-giving-more-value.md
1. Why referrals are worth the work
What a referral is. An engaged lead passed to you by someone else, the referrer. Anyone can be one, but customers make the best referrers, and they are the subject here.
Two gains. Referred customers are worth more: they buy pricier things, buy more often and tend to pay more cash up front. They also cost less, since a customer who arrives through a friend costs nothing to acquire.
What that does to the ratio. The worked figures on this page are invented. At a ratio of 5:1, lifetime gross profit to acquisition cost, winning a customer costs a fifth of what they earn you. If every customer brings one more, you pay once for two: the ratio becomes 10:1, and a customer costs a tenth. The ratio itself is SOP 55 — Compute lifetime gross profit and the ratio that gates spending.
Why it compounds. Outreach, content and ads return leads in proportion to effort: double the effort and the leads roughly double. Referrals multiply instead: each customer can bring in two, and each of those two more. Holding a growth rate on the other channels takes ever more spend until you hit a wall; referrals can hold one at any size.
2. Set the baseline: referrals against churn
Before changing anything, measure two monthly figures: new customers won by referral, as a share of all customers, and the share who leave. Monthly growth from word of mouth is the first minus the second.
| Referrals against churn | What it means |
|---|---|
| Referrals above churn | You grow with no other advertising |
| Referrals equal to churn | Growth has to come from other channels |
| Referrals below churn | You must advertise just to stay level; most businesses sit here |
Few businesses grow by word of mouth, because more customers walk out than come in. A worked case is section 4 of SOP 138 — Keep value above price to hold customers.
3. Why most businesses get few referrals
Two reasons are given: the product is not as good as the owner believes, and the owner never asks.
The product. The view here is blunt: an exceptional product would already be talked about, and demand would outrun your capacity. If you sell to consumers and they bring you no customers, the product has room to improve. Ask what would make a customer reluctant to mention you: fine is not worth mentioning.
Goodwill. Value minus price is goodwill, which economists call customer surplus, and a wide gap is what gets people talking. Charging less widens it only for a while, and you probably lose money doing it; so ask how to give more, not how to charge less. The general rule is section 1 of SOP 138.
4. Six ways to give more value
The six line up with the parts of an ad: the call-out, the four value drivers of SOP 3 — Diagnose an offer on its value drivers, and the call to action.
| # | Part of the ad | The move |
|---|---|---|
| 1 | Call-out | Sell to customers who fit better |
| 2 | Dream outcome | Set expectations you can beat |
| 3 | Likelihood of achievement | Get more customers the best results |
| 4 | Time delay | Deliver wins faster |
| 5 | Effort and sacrifice | Keep making the product better |
| 6 | Call to action | Point customers to their next purchase |
4.1 Sell to customers who fit better
The more value a customer gets, the more goodwill they hold, and those with the most are the most likely to refer. Find what your most successful customers share, aim your advertising at a new audience just like them, and sell only to people who meet those criteria. A better buyer makes a better product, because it does more for them. Screening is SOP 219 — Find the right customers, screen for them and capture data; studying the ones who stay is section 3 of SOP 129 — Derive the activation point.
4.2 Set expectations you can beat
Beating what the buyer expected is the quickest, easiest and cheapest route to a product that stands out, and you set the expectation. A lower one leaves room to over-deliver. Lower the promises in your offers a little at a time, keeping quality where it is. When the close rate starts to fall, stop: that point gives the most customers with the most goodwill.
4.3 Get more customers the best results
Section 4.1 found who the best customers are; this step finds what they did.
- Run a customer survey to find the ones with the best results.
- Interview them about what they did differently.
- Look for the actions they share.
- Require new customers to take those actions.
- Measure how the average customer's results change, in speed and in outcome.
- Make those actions the conditions of your guarantee, so more people take them.
The guarantee wins sales; its conditions win results. Conditions set on activation points are section 3.1 of SOP 7 — Choose and condition a guarantee.
4.4 Deliver wins faster
A win is any good experience a customer has with you. Report progress weekly and they get one win; report it daily and the same progress gives seven. Seven promises made and seven kept also build trust, so recommending you to a friend feels less risky.
Five practices:
- Break delivery into small pieces. Cut the outcome into the smallest pieces you can and hand them over at short intervals rather than in a single delivery.
- Treat updates as wins. On a larger project, send news as often as is reasonable. Regular contact, even with no progress to report, beats silence.
- Load the first 48 hours. Customers settle on a lasting opinion of a business in the 48 hours after they buy. Fit as many wins into that stretch as you can: set many small expectations and meet each one.
- Always name the next contact. Customers should never be left wondering when they will hear from you; the same rule is in section 3 of SOP 139 — Onboard customers to the activation point.
- Plan to be early. Never count on being forgiven a delay, so leave slack in every timeline. One practice here adds half again, so a job finished when you expected lands early for them: in an invented example, a 10-day job is quoted at 15.
4.5 Keep making the product better
Less of what customers dislike doing, and less of what they enjoy given up, makes a better product. No product is finished, and the easier it is to benefit, the more likely people are to refer. Run this loop every month:
- Use support records, surveys and reviews to find the problem customers hit most often.
- Work out a fix. For a head start, ask the customers who got good results in spite of the problem what they did.
- Change the product using that feedback.
- Try the changed version first with a handful of struggling customers.
- Collect their feedback. If the problem is solved, roll the change out to everyone; if not, go round again.
- Then take the next most frequent problem and run the loop again.
Run on the back end, this loop is what the referral gate asks for in section 3 of SOP 54 — Climb the seven levels of advertising.
4.6 Tell customers what to buy next
A customer who loves what they bought wants more; if you do not sell it, someone else will. A new product or more of the same adds goodwill, lengthens their stay and gives them more to tell friends about. A customer who never referred anyone to a first purchase may refer friends to a larger one later.
In the view here, owners pour effort into the first offer and neglect what comes after, and customers drift away; a customer who drifts away is unlikely to refer. So:
- Sell to each customer as though it were the first time.
- Make each next offer stronger than the one before.
- After every big win, prompt them to buy again.
When to offer the next thing is SOP 162 — Build an ascension path with five points to ask, and the script for each moment is SOP 222 — Script the upsell at each point of greatest deprivation.
5. The one-customer test
The six moves fold into one exercise; run it with your team. Imagine every customer is gone but one, and you may no longer use any of the four lead channels on SOP 12 — Run the four-channel grid. From now on, every new customer has to come through this one.
- How would you treat them?
- What would make their experience valuable enough that they send all their friends?
- What results would they need?
- What would their onboarding look like?
- Which customer would you have chosen?
Write the answers down. Then run the business as though that rule could come into force at any time.
6. Ask for referrals as you would make an offer
Ask at all. Businesses get far fewer referrals than they could because they never ask; customers, like any audience, need to be told what to do. In the view here, asking only works when it is treated as an offer: show customers what they get for referring a friend.
Three parts. A referral ask comes down to three choices: how the reward is given, what the reward is, and how you ask. Seven combinations are the referral plays in section 6 of SOP 165; the points below sit beside them.
- Who gets a one-sided reward. Pay your average cost of winning a customer to the referrer or to the friend, and make sure they know about it.
- Ask for the introduction, not a name. Ask the customer to introduce you to a friend there and then, by call, text or email, as a group of three. How to run it is SOP 16 — Keep the referrer in the conversation when you contact their friend.
- Ask at the moment of purchase. Put a line on the contract or the checkout page asking which people they would bring along, with a phone number for each, and show how doing it alongside a friend improves their results. In one practice here, in service businesses, asking at sign-up usually brings in a noticeable share of extra sign-ups by referral; with lifetime gross profit kept above three times acquisition cost, the cash from those referrals often covers the ad spend.
- Ask who, not whether. Once someone is a customer, ask who they know, not whether they know anyone. For example: who would you most like to bring along?
- Ask for the spouse. Always ask about a partner, and offer a household discount: both benefit.
- When a full-price customer finds out that someone else got a discount for referring friends, offer them the same discount for the same number of referrals. They either back off or send you the names. Trading a discount for referrals is play 4 on SOP 165; the view here is that charging two prices for one product is fair because the terms of the sale have changed.
- Time-boxed pushes. Run referral pushes over a set window, typically one to four weeks, with points, credits, cash or plain bragging rights for bringing friends. Sell everyone on the benefits of doing it with others, using success figures, your own or published ones, and the personal gain of bringing a friend. Teams made up of staff and customers suit coaching-style businesses. Referral events and their cadence are play 5 on SOP 165; short pushes are play 6.
- Unlockables for two actions. Offer bonuses unlocked by referring and leaving a testimonial: extra service hours, premium support, a higher service level, training, status or merchandise. They suit owners who would rather not pay cash, and cost little enough that both sides can get one. The more generous the offer, the more people refer.
A combined promotion. Give each buyer a gift card worth one-third of their program's price that they can pass to a friend who signs up with them. Set it to expire 7 to 14 days after you hand it over, so it gets used. Handing on a valuable card gives the referrer status. The three-way introduction still works: the customer texts the friend a photograph of the card, ideally with the friend's name written on it, which makes it personal and gives you a natural reason to ask for that name. In an invented example, a buyer of a $1,500 program gets a $500 card. Selling such cards at a steep discount instead is section 9 of SOP 69 — Run the rollover upsell.
Match the reward to what you sell. If you would rather not give away money, give away your own product. A reward that matches what you sell draws people who want that product, and they are the more likely to buy. In an invented example, a coffee roaster that rewards referrals with bags of its coffee draws coffee drinkers; an accounting firm that rewards them with a branded speaker may or may not draw anyone who needs an accountant.
7. Why the two halves work together
Referring is always a risk: the customer stakes their standing with a friend. They refer only when a good experience for the friend looks very likely and what they gain outweighs the risk. Rewards add to the gain; goodwill, built by keeping promises, lowers the risk. Goodwill brings referrals on its own; asking turns more of it into customers. The order: set the baseline, work the six ways to give more value, then pick at least one way to ask.
8. What this page does not decide for you
- When to ask. This page, and play 3 on SOP 165, put the ask at the moment of purchase; section 6 of SOP 16 says to ask after you have delivered something. This page does not settle which reading is right.
- How soon a first impression sets. Section 4.4 gives the 48 hours after purchase; the onboarding section of SOP 235 gives the first 24 hours. This page does not settle which reading is right.
- Where the improvement loop restarts when a fix fails. It is given as a return to the feedback step itself; this page reads it as going round again with a new fix. Not established on this page.
- Which way to ask first. Not established on this page.
9. The checklist
| Step | What to do |
|---|---|
| 1 | Measure referrals and churn as monthly percentages; referrals minus churn is your word-of-mouth growth |
| 2 | Sell only to customers who share the traits of your most successful ones |
| 3 | Lower your promises a step at a time until the close rate starts to fall; stop there |
| 4 | Find what the best customers did; require it of new ones; make it the guarantee's condition |
| 5 | Split delivery into small pieces, update often, load the first 48 hours, name the next contact, leave slack in every timeline |
| 6 | Each month, fix the most common problem: test on a small struggling group, then roll out |
| 7 | Tell every customer what to buy next, and remind them after each big win |
| 8 | Run the one-customer test with your team and write the answers down |
| 9 | Ask as an offer: decide how the reward is given, what it is, and how you ask |
| 10 | Ask at purchase, ask who and not whether, ask for the spouse, and match the reward to what you sell |
10. What this page does not cover
Referral as one of four milestones after purchase is SOP 143; referral asks with handwritten cards at set milestones are habit 3 on SOP 133; affiliate programs start at SOP 47. Law and tax rules on referral rewards and on charging different prices are not covered on this page.
Terms defined on this page
- Customer surplus
- The gap between what customers pay and what they get, which some call goodwill. Its size usually decides how much word of mouth and repeat buying you get.